Project Overview
A feature-rich 2D platformer game built with MonoGame framework, showcasing advanced game development techniques including custom physics systems, sprite animation, level design, and cross-platform deployment. The game features smooth character movement, engaging gameplay mechanics, and polished visual effects.
This project demonstrates proficiency in C# programming, game engine architecture, 2D graphics programming, and cross-platform game development. The platformer includes multiple levels, collectibles, enemies, and a progression system that creates an engaging player experience.
Key Features
Custom Physics Engine
Implemented gravity, collision detection, and responsive platformer physics for smooth character movement.
Sprite Animation System
Frame-based animation system with smooth transitions between running, jumping, and idle states.
Tilemap Level Design
Flexible tile-based level editor support for creating diverse and engaging platformer levels.
Enemy AI Behavior
Intelligent enemy movement patterns with pathfinding and player detection systems.
Collectibles & Power-ups
Interactive game objects including coins, power-ups, and special abilities that enhance gameplay.
Cross-Platform Support
Deployable to Windows, Mac, Linux, and mobile platforms using MonoGame's cross-platform capabilities.
Technical Implementation
Built using the MonoGame framework with C#, leveraging object-oriented programming principles and game development design patterns for maintainable and scalable code architecture.
Core Technologies:
- MonoGame Framework - Cross-platform game development framework
- C# Programming - Object-oriented game logic and systems
- Content Pipeline - Asset management and optimization
- SpriteBatch Rendering - Optimized 2D graphics rendering
- Custom Physics - Collision detection and response systems
// Player Movement and Physics Implementation
public class Player : GameObject
{
private Vector2 velocity;
private bool isGrounded;
private bool isJumping;
private const float MOVE_SPEED = 300f;
private const float JUMP_SPEED = -600f;
private const float GRAVITY = 2000f;
public void Update(GameTime gameTime)
{
HandleInput();
ApplyPhysics(gameTime);
UpdateAnimation(gameTime);
CheckCollisions();
}
private void HandleInput()
{
KeyboardState keyboardState = Keyboard.GetState();
// Horizontal movement
if (keyboardState.IsKeyDown(Keys.Left))
velocity.X = -MOVE_SPEED;
else if (keyboardState.IsKeyDown(Keys.Right))
velocity.X = MOVE_SPEED;
else
velocity.X = 0;
// Jumping
if (keyboardState.IsKeyDown(Keys.Space) && isGrounded)
{
velocity.Y = JUMP_SPEED;
isGrounded = false;
isJumping = true;
}
}
private void ApplyPhysics(GameTime gameTime)
{
float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds;
// Apply gravity
velocity.Y += GRAVITY * elapsed;
// Update position
position += velocity * elapsed;
}
}
Game Mechanics
The platformer features a comprehensive set of mechanics designed to create engaging and challenging gameplay:
Player Mechanics:
- Movement System - Responsive left/right movement with acceleration and deceleration
- Jumping Physics - Variable jump height based on input duration
- Wall Jumping - Advanced movement option for skilled players
- Double Jump - Air mobility power-up for enhanced platforming
Level Design Elements:
- Platform Types - Solid, one-way, moving, and breakable platforms
- Hazards - Spikes, lava, and environmental dangers
- Checkpoints - Save progress and respawn points throughout levels
- Secret Areas - Hidden passages and bonus content for exploration
Progression System:
- Score System - Points for collecting items and completing levels
- Level Unlocking - Progressive difficulty and new areas
- Achievement System - Challenges and rewards for skilled play
- Time Trials - Speed-run modes for competitive players
Animation & Graphics Systems
Sprite Animation:
Implementation: Custom animation system supporting multiple animation states.
Features: Frame-based animations with configurable timing, smooth state transitions, and sprite flipping for directional movement.
Visual Effects:
Particle Systems: Jump dust, collectible sparkles, and environmental effects.
Screen Effects: Camera shake on impact, smooth camera following, and level transition effects.
Asset Pipeline:
Texture Management: Efficient sprite sheet loading and texture atlas organization.
Audio Integration: Sound effects for actions, ambient music, and dynamic audio mixing.
Development Challenges & Solutions
Physics Precision:
Challenge: Ensuring pixel-perfect collision detection for responsive platformer feel.
Solution: Implemented custom AABB collision system with proper collision response and edge case handling for smooth movement.
Performance Optimization:
Challenge: Maintaining 60fps with multiple animated sprites and effects.
Solution: Optimized rendering with sprite batching, efficient collision culling, and object pooling for frequently created/destroyed objects.
Cross-Platform Compatibility:
Challenge: Ensuring consistent gameplay across different platforms and input methods.
Solution: Abstracted input handling and implemented scalable UI/resolution systems for various screen sizes and control schemes.
Future Enhancements
Planned improvements and additional features for continued development:
- Multiplayer Mode - Local co-op gameplay with shared screen mechanics
- Level Editor - In-game level creation tools for user-generated content
- Mobile Controls - Touch-optimized interface for mobile platforms
- Boss Battles - Complex enemy encounters with unique mechanics
- Story Mode - Narrative elements and character development
- Online Leaderboards - Competitive scoring and time trial rankings