Project Overview

A feature-rich 2D platformer game built with MonoGame framework, showcasing advanced game development techniques including custom physics systems, sprite animation, level design, and cross-platform deployment. The game features smooth character movement, engaging gameplay mechanics, and polished visual effects.

This project demonstrates proficiency in C# programming, game engine architecture, 2D graphics programming, and cross-platform game development. The platformer includes multiple levels, collectibles, enemies, and a progression system that creates an engaging player experience.

Key Features

Custom Physics Engine

Implemented gravity, collision detection, and responsive platformer physics for smooth character movement.

Sprite Animation System

Frame-based animation system with smooth transitions between running, jumping, and idle states.

Tilemap Level Design

Flexible tile-based level editor support for creating diverse and engaging platformer levels.

Enemy AI Behavior

Intelligent enemy movement patterns with pathfinding and player detection systems.

Collectibles & Power-ups

Interactive game objects including coins, power-ups, and special abilities that enhance gameplay.

Cross-Platform Support

Deployable to Windows, Mac, Linux, and mobile platforms using MonoGame's cross-platform capabilities.

Technical Implementation

Built using the MonoGame framework with C#, leveraging object-oriented programming principles and game development design patterns for maintainable and scalable code architecture.

Core Technologies:

  • MonoGame Framework - Cross-platform game development framework
  • C# Programming - Object-oriented game logic and systems
  • Content Pipeline - Asset management and optimization
  • SpriteBatch Rendering - Optimized 2D graphics rendering
  • Custom Physics - Collision detection and response systems
// Player Movement and Physics Implementation public class Player : GameObject { private Vector2 velocity; private bool isGrounded; private bool isJumping; private const float MOVE_SPEED = 300f; private const float JUMP_SPEED = -600f; private const float GRAVITY = 2000f; public void Update(GameTime gameTime) { HandleInput(); ApplyPhysics(gameTime); UpdateAnimation(gameTime); CheckCollisions(); } private void HandleInput() { KeyboardState keyboardState = Keyboard.GetState(); // Horizontal movement if (keyboardState.IsKeyDown(Keys.Left)) velocity.X = -MOVE_SPEED; else if (keyboardState.IsKeyDown(Keys.Right)) velocity.X = MOVE_SPEED; else velocity.X = 0; // Jumping if (keyboardState.IsKeyDown(Keys.Space) && isGrounded) { velocity.Y = JUMP_SPEED; isGrounded = false; isJumping = true; } } private void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; // Apply gravity velocity.Y += GRAVITY * elapsed; // Update position position += velocity * elapsed; } }

Game Mechanics

The platformer features a comprehensive set of mechanics designed to create engaging and challenging gameplay:

Player Mechanics:

  • Movement System - Responsive left/right movement with acceleration and deceleration
  • Jumping Physics - Variable jump height based on input duration
  • Wall Jumping - Advanced movement option for skilled players
  • Double Jump - Air mobility power-up for enhanced platforming

Level Design Elements:

  • Platform Types - Solid, one-way, moving, and breakable platforms
  • Hazards - Spikes, lava, and environmental dangers
  • Checkpoints - Save progress and respawn points throughout levels
  • Secret Areas - Hidden passages and bonus content for exploration

Progression System:

  • Score System - Points for collecting items and completing levels
  • Level Unlocking - Progressive difficulty and new areas
  • Achievement System - Challenges and rewards for skilled play
  • Time Trials - Speed-run modes for competitive players

Animation & Graphics Systems

Sprite Animation:

Implementation: Custom animation system supporting multiple animation states.

Features: Frame-based animations with configurable timing, smooth state transitions, and sprite flipping for directional movement.

Visual Effects:

Particle Systems: Jump dust, collectible sparkles, and environmental effects.

Screen Effects: Camera shake on impact, smooth camera following, and level transition effects.

Asset Pipeline:

Texture Management: Efficient sprite sheet loading and texture atlas organization.

Audio Integration: Sound effects for actions, ambient music, and dynamic audio mixing.

Development Challenges & Solutions

Physics Precision:

Challenge: Ensuring pixel-perfect collision detection for responsive platformer feel.

Solution: Implemented custom AABB collision system with proper collision response and edge case handling for smooth movement.

Performance Optimization:

Challenge: Maintaining 60fps with multiple animated sprites and effects.

Solution: Optimized rendering with sprite batching, efficient collision culling, and object pooling for frequently created/destroyed objects.

Cross-Platform Compatibility:

Challenge: Ensuring consistent gameplay across different platforms and input methods.

Solution: Abstracted input handling and implemented scalable UI/resolution systems for various screen sizes and control schemes.

Future Enhancements

Planned improvements and additional features for continued development:

  • Multiplayer Mode - Local co-op gameplay with shared screen mechanics
  • Level Editor - In-game level creation tools for user-generated content
  • Mobile Controls - Touch-optimized interface for mobile platforms
  • Boss Battles - Complex enemy encounters with unique mechanics
  • Story Mode - Narrative elements and character development
  • Online Leaderboards - Competitive scoring and time trial rankings